Riddle of the Ruins
Platformer, Combat, Unity 2D
INTRODUCTION
"Riddle of the Ruins" is an exhilarating platformer game that plunges players into the midst of ancient, enigmatic ruins brimming with mythical monsters and hidden treasures. In this game, players navigate through treacherous landscapes, leaping from platform to platform, while engaging in intense combat with a variety of legendary beasts that guard the secrets of the ruins.
The game challenges players to blend agility, strategy, and combat prowess to overcome obstacles and adversaries.
MY ROLE
This is a self-initated project in which I primarily focus on developing and implementing core gameplay mechanics, optimizing performance, and troubleshooting technical issues. Additionally, I design engaging levels and user interfaces, and create sound effects and background music to enhance the game's atmosphere.
PROJECT DELIVERABLES
Game Demo, Game Design
TIMELINE
February 2024 - March 2024 (One month)
PROJECT SCOPE
1 UI/UX Designer, 1 Programmer, 1 Game Designer, 1 Sound Designer
TOOLS
Unity, Adobe CC, Canva
Main Menu
Game Instructions
Game Over UI
Win UI
Level 1 Design
Level 2 Left Portion Design
Level 2 Right Portion Design
Level 1
Abyssal Hollow
Conquer the molten lava and shadows of Abyssal Hollow, where danger lurks in every dark corner.
Level 2
Celestial Horizon
Battle legendary beasts that guard the solution puzzles crucial for reaching the destination of Celestial Horizon.
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